Update v1.19 : Class Improvements

Posted by the Eldevin Team | September 11th, 2014

Game Update 1.19 is now live with further improvements to the new engine, class improvements and free respec cooldown for all players!

Complete Change List

Hardware Engine

  • Added graphics option with slider to adjust the view distance, reducing the distance can improve the performance.
  • We've improved the engine further by batching the graphics which reduces the number of draw calls and will generally increase performance for all users.
  • Ongoing texture optimization to further increase performance.

General

  • Added 5 new chat emotes.
  • Added a new cinematic mode key bind which will hide the UI.
  • Added a new keybind for capturing a screenshot.
  • Crowd Control (stun / silence / snare) in PvP will now be capped at maximum of 5 seconds and will follow with a 15 second immunity from all 3 effects. PvE Crowd Control lengths will remain unchanged.
  • Improved the attack move to move to the target if they are out of line of sight.
  • The current select spell row is saved and restored on the local machine.
  • Updated the quest text of "A Test of Might" to indicate they must be completed in Dungeon Mode or higher.

Class Changes

    Resurrect
  • The cooldown on resurrect has been increased to 5 minutes.

Templar

    Flame Rush
  • Damage increased to 150% from 125%.
  • Mana cost increased by 1 per level.
  • Flame Rush now generates 100% additional threat.
  • Look In the Mirror
  • While active generates an additional 2 / 4 / 6 % threat.
  • Zealous Defender
  • Damage increased to 80/160% up from 40/80%.
  • Bathe in Blood
  • Current talent ability removed completely.
  • Now Increases the damage of Impale by 10/20/30% Melee DPS.
  • Each point will additionally reduce durability loss on armor pieces by 5/10/15%.

Warrior

    Restrained
  • Also now grants 10/20% additional armor when snared or stunned.
  • Frenzy
  • 35% critical strike chance up from 30%.
  • 75% mana regeneration up from 60%.
  • Destruction
  • Increase the AoE forward cone damage to 50/100% (up from 15/30%) and the cone can hit the primary target for a second time.
  • Unstoppable
  • The damage buff from unstoppable now lasts 3 seconds (rather than 1 attack) and increases damage by 15%.

Assassin

    Concoction Mastery
  • Also now increase damage of Lethal Concoction by 5/10% per tick.
  • Genocide
  • Now deals 25% damage per stack up from 20%.
  • Blood Thirst
  • Blood Thirst maximum stack value is now equal to the number of pieces of medium armor you are wearing. (max 6; helm, boots, gloves, belt, legs, chest)
  • Feel No Pain
  • Each piece of medium armor now provides the user with 1% dodge.
  • Current effect has been removed and it's position in the tree has been altered.
  • Bad Influence
  • Lacerate now has a 10/20% chance to restore 2% of your mana pool.
  • Blood Siphon
  • Any Bleed effects you apply to targets heal you for 1.5/3/4.5/6/7.5% of the damage done.
  • Devastating Impact
  • The initial damage of rupture will now ignore armor.
  • Shadow Strike
  • After using Eclipse your damage is increased by 5/10% for 5 seconds.
  • Massacre
  • Each piece of medium armor now increases your melee damage by 2/4%.
  • Current effect has been removed and it's position in the tree has been altered.

Ranger

    Call of the Wild
  • The Familiar will now generate a large amount of threat every 4.5 seconds with a taunting attack.
  • Wild Bond
  • The Familiar's bonus health has been increased to 100% up from 30%.
  • Shocked
  • Detonate now has a 50% chance to stun up from 25%, and stun for 3 seconds up from 1 second.

Mage

    Arcane Wrath
  • Now increases your spell damage by 25%.
  • Void Portal
  • Damage increased from 25% to 50%.
  • The Elemental's threat generate has been lowered.
  • Scald
  • No longer has a chance to stun.
  • Now increases Boiling Blood's duration by 2/4 seconds.
  • Dark of Night
  • The stun duration of Miasma is now always 2 seconds and the range of stun is increased to 2/3 yards.
  • Nightmare
  • Increases the spell power by 10/15% up from 10%.
  • Flamelash
  • No longer deals splash damage.
  • Your Incinerate and Dragon's Breath have a 5/10% chance to stun your target for 1.5s.
  • Flame Buffet
  • Removed current effect.
  • Ignite not stuns your target for 1/2/3 seconds.
  • Chilling
  • No longer stuns targets hit by Blizzard.
  • Adds a 15/30% chance to snare targets hit by Blizzard for 3 seconds.

Prophet

    Life Breather
  • The health in which resurrected targets return with is increased to 20/40% up from 10/20%.
  • Now reduces the cooldown on Resurrection by 1 / 2 minutes.
  • Holy Vengeance
  • Now grants 5/10% haste and 5/10% move speed for 5 seconds.

Bug Fixes

  • Resolved an issue where dynamic menu options like hug, kiss and pull cracker weren't cleared correctly in the player menu options.
  • Resolved an issue where fish caught in Trappers Atoll did not count towards the total number of fish caught.
  • Ring of the Swift, Ring of Victory and Ring of the Centered are all now correctly set as Bind to Account, instead of Bind to Character.
  • Fixed an issue in the quest "Lure the Beast" where the Greater Voidling may become unsummonable if you don't defeat him the first time he is summoned.
  • Resolved an issue that could potentially trap the paladins in Exarch Tiaund's Mausoleum as unattackable creatures.

Upcoming Development

  • We've also got a few more optimization and improvements yet to make to the new engine. We're also planning to launch the game on Steam within a month and we've also got some new content lined up which you'll see very soon.